Tuesday, September 1, 2020

Microsoft showcases what DirectX 12_2 will bring next


Claudiu Andone
by Claudiu Andone

Windows & Software Expert


  • Microsoft released the latest DirectX Ultimate technology in May and it announced a huge step in computer graphics.
  • Now, the software giant revealed more details about DirectX feature level 12_2 and which cards will support this new technology.
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Microsoft reveals DirectX 12_2 capabilities

Microsoft released the latest DirectX 12 Ultimate technology a few months ago and it announced a huge step in computer graphics.

Now, Microsoft revealed a little bit more details about DirectX feature level 12_2 and which cards will support this new technology.

If we lost you on the feature level moniker, let’s clear it out. A feature level for DirectX specifies exactly which capabilities can be handled by a certain GPU.

Advancing from 12_0 to 12_1 and 12_2, a graphics card would have more advanced features and the latest DirectX 12_2 feature level was defined as DirectX 12 Ultimate.

Which cards will support DirectX 12_2?

This is the actual novelty from Microsoft’s announcement so we will quote it exactly as it appears on their website:

  • Feature level 12_2 is supported on NVIDIA GeForce RTX and NVIDIA Quadro RTX GPUs.
  • AMD’s upcoming RDNA 2 architecture-based GPUs will include full feature level 12_2 support.
  • Intel’s roadmap includes discrete GPUs that will empower developers to take full advantage of Feature Level 12_2.
  • Microsoft is collaborating with Qualcomm to bring the benefits of DirectX feature level 12_2 to Snapdragon platforms.

What are the features of DirectX 12_2 graphics cards?

Just to be extremely clear, Microsoft also presented the set of features that a DirectX feature level 12_2 card will have:

Feature12_2 minimumPublic spec
Required driver modelWDDM 2.0
Shader Model6.5Link
Raytracing tierTier 1.1Link
Variable shading rateTier 2Link
Mesh shader tierTier 1Link
Sampler feedbackTier 0.9Link
Resource Binding TierTier 3Link
Tiled ResourcesTier 3
Conservative RasterizationTier 3Link
Root Signature Tier1.1Link
DepthBoundsTestSupportedTRUELink
WriteBufferImmediateSupportFlagsDirect, Compute, Bundle
MaxGPUVirtualAddressBitsPerResource40
MaxGPUVirtualAddressBitsPerProcess40

A DirectX 12 Ultimate will also have the following flags set:

Feature12_2 value
WaveOpsTRUE
OutputMergerLogicOpTRUE
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportWithoutGSEmulationTRUE
CopyQueueTimestampQueriesSupportedTRUE
CastingFullyTypedFormatSupportedTRUE
Int64ShaderOpsTRUE

Just to remind you of the major improvements for the new DirectX 12 Ultimate, they are Raytracing, Variable Rate Shading, Mesh Shaders, and Sampler Feedback.

What do you think about the new features and advancements? Drop us a line in the Comments section below.


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