- If you own or work at a company that uses ARM64 devices then you know how some apps have performance issues.
- That being the case, you'll be happy to know that Microsoft Teams is getting optimized for ARM64.
- Wants to read more about this great collaborative tool? Then check out our dedicated Teams Hub.
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ARM64 devices such as Surface Pro X have become ever more popular among Microsoft‘s userbase, and to that extent, Better compatibility for current apps needed to be implemented.
One good example would be that of Microsoft Teams, Microsoft‘s dedicated collaborative tool.
Microsoft Teams will get dedicate ARM device support
While users could use Microsoft Teams on their ARM devices until now, it was generally plagued with various performance issues, not to mention that you were forced to connect via a Win32 emulation or by using the web app.
However, a recent post from Microsoft revealed that this will soon be a thing of the past.
A Microsoft representative revealed via a post from the UserVoice forum that a version of Microsoft Teams for ARM64 is currently in active development:
We are excited to announce that we are currently working on making a native ARM64 version of Teams. We will share an update as soon as one is available.
Unfortunately, that’s pretty much all they had to say about the matter, as they didn’t provide users with a schedule or at least a roadmap.
This leaves the date of launch for the new Microsoft Teams up to speculation, to the user’s dismay:
Can you tease us with any timescales?
However, ever since the ARM64 framework has been recompiled for Windows, this is the first piece of solid news regarding any updates that would come to Microsoft Teams.
Users have been quick to respond to the post, and the feedback was indeed quite positive:
I tried the emulated version and could see the lag when scrolling. The web version working on Edge Chromium has no problems. Please release the Native build of MS Teams for ARM64.
That being said, even if we have no exact idea when will we be finally able to run Teams on ARM64 devices natively, at least we now know that it’s just a matter of time.
What’s your take on this latest turn in development? Let us know what other apps do you expect to be optimized for ARM64 devices by leaving us your opinion in the comments section below.
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